This allows us to add more content, carry out additional playtesting and plan extra community-focused activities to run during the campaign. With this in mind, we’ve re-evaluated our timeline and are shifting the date of our Kickstarter campaign to May 2024. However, just like the Re-Logic team, we’re committed to ensuring that our games are as good as they can possibly be, which means spending as much time on them as they need. View attachment 454647 Our original aim for the board game KS campaign was March 2024. George has been working on some other artwork, including additional layer backgrounds and icons you’ll find some more of these below. We are constantly altering and iterating on the artwork for the perfect balance between aesthetics, function and faithfulness to Terraria. There will still be finishing touches added once the necessary game icons and other elements have been placed. Even at this stage, the painted tiles (bottom row) look great, but they aren’t finished we’ll discuss and make changes as required. I always look forward to receiving the painted images and I’m always blown away by what George can create. George then moves on to painting the assets for me, this is the most exciting part of the process. We then discuss any changes that need to be made and I make a second art specification with additional information, such as texture and colour palette references. I create a detailed art specification for each component, with reference images (such as pixel sprites from the videogame) and George produces some basic sketches of the asset. In this case, it’s our fantastic artist George Doutsiopoulos. Once we’re happy with the layout and function of the component, it’s time to pass it over to someone with much more artistic talent than me. At the top of the image, you’ll see my early prototype tiles, with basic shapes and pixel assets borrowed from the videogame. In the board game, you’ll use these tiles to generate your world, then explore it. In the example below, you can see three of our Biome Tiles (in this case, forest surface tiles). It has to contain all of the necessary elements, but much of the ‘artwork’ is basic. Painting the World of Terraria When you’re designing a tabletop game, much like the early stages of videogame design, you need a functional prototype, but it’s not always the prettiest.
It also gives us the ability to share more of the game’s artwork with you read on for some such artwork and an explanation of how we go about reimagining the world of Terraria for tabletop.
Our original aim for the board game KS campaign was March 2024.